Talk:The Elder Scrolls II: Daggerfall
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Non-implemented features not adressed in article
[edit]The designers and programmers included many objects in Daggerfall which does not serve their purpose, because the game was released prematurely. For instance, lanterns and candles can not provide illumination. The only way to get functional illumination, so that you can see inside dungeons, is to use a light-generating spell (possibly cast by an enchanted item). Likewise, I believe there were plans for NPCs to react to the PC based on what clothes the PC was wearing, but this was not implemented. Nor could black clothing improve your stealth (e.g. at night or in dungeons). This sad state of affairs (which ws not fixed by the patches) needs to be adressed, in the article, and by someone who has played Daggerfall more than I have, and who have played it more recently. --Peter Knutsen 01:43, 19 November 2005 (UTC)--Peter Knutsen 01:42, 19 November 2005 (UTC)
- why is there little to no mention of how unforgivably buggy this game was and is? it's not just a matter of unimplemented features. this game was and is notorious for how bug filled and crash prone it was. although it is more forgivable today with high speed internet being widely available, at the time of this game's release so many bugs needing so many patches was a big deal as your average user would not have a reliable way of getting the patch after patch that was released in an attempt to make this game more playable (and in some cases playable at all). 68.68.32.168 (talk) 08:14, 14 December 2010 (UTC)
A story section is needed for this article. PrettyMuchBryce 11:07, 28 March 2006 (UTC)
Bugs
[edit]I removed the last part about guards being in lower areas of buildings at nights. I'm not sure what the author meant but there was no such guards in buildings in towns unless the player committed a crime, but that was unrelated to the subject of the jumping "bug".
Jumping Bug
[edit]The bug allowing ridiculously huge jumps was definitely not limited to the city walls. Even with the latest patches, any jump attempted while running up sloped terrain would launch you into a ballistic flight based on the angle of the terrain and your running speed. This occured anywhere angled floors existed. House rooftops, hills and even stairs would become deathtraps to careless jumping-prone players. In dungeons and other interior areas, death was only avoided because the ceilings stopped the jump.Dr. Lobotomy 02:26, 19 July 2006 (UTC)
Screenshot?
[edit]Could we get a screenshot of the game?Andrew zot 19:45, 8 August 2006 (UTC)
- Anything in particular you think there should be screenshots of? --MaXiMiUS 21:43, 3 June 2007 (UTC)
- *update* -- well, I added 3 images. If you can think of anything else, just leave me a message here.. --MaXiMiUS 22:25, 3 June 2007 (UTC)
Who were the "Bay Kings?"
[edit]Can someone put into the article who the Bay Kings where? BishopTutu 01:19, 25 November 2006 (UTC)
I don't know their names offhand, but I'm sure it's referring to the rulers of the major city-states: Daggerfall, Sentinel, and Wayrest. As I recall, the storyline said that the central power of the empire was declining as the rulers of the city-states sought more autonomy. However, if you gave the totem (Numidium's "remote control") to the emperor, he used to defeat the "bay kings" (not sure if that term was used in-game) and unite the empire once again. It's actually not quite true to say that all of the game's possible endings happened simultaneously, because obviously, if the "bay kings" were defeated, then the endings where the player gave the totem to the rulers of Wayrest/Sentinel/Daggerfall did NOT happen. --Lode Runner 04:25, 22 January 2007 (UTC)
- Ah, ok, thanks. I wasn't merely asking for personal gain, but I wanted that to be clarified for people (like me) who never played Daggerfall. Info like that went totally over my head, and I feel it should be stated somewhere in the article, if it hasn't yet. ♣ Klptyzm Chat wit me § Contributions ♣ 05:50, 27 January 2007 (UTC)
- Also, this is the original question poster, to avoid confusion. ♣ Klptyzm Chat wit me § Contributions ♣ 05:50, 27 January 2007 (UTC)
- The way that subsequent game lore explains the apparent contradiction of the various endings happening simultaneously is like this: the Bay Kings each increased the size of their kingdoms, and Gortwog forged a new kingdom of Orsinium for the orcs, but the empire re-integrated all of these kingdoms into the whole of the Empire. It would be as if Texas, California, and New York carved up the rest of the U.S. into three giant superstates that were still under the control of the federal government; under such circumstances, one could say that the three states "won", but so did the federal government, which retained control of them all. 216.64.18.66 (talk) 14:50, 30 September 2009 (UTC)
Warp in the West/ Miracle of Peace =! Dragon Break
[edit]While the the Dragon Break is associated with the same non-linearity of time, the proper term is warp in the west because the the Dragon Break is referring to an early and similair event caused by the Marakuthi Selective. 86.80.122.213 23:19, 26 February 2007 (UTC) LCV
Contradiction
[edit]The Endings section states that there are six different endings, and lists them. The Continuity section says there are eight different endings. This needs to be reconciled. BreathingMeat 04:50, 3 March 2007 (UTC)
Price?
[edit]Just sayin this- I was looking at prices for this game and i saw some extremely high ones!- 70$ and more! Is this a rip-off or is this game extremely good enough to be worth 70$?--Bob McWilly 20:49, 17 June 2007 (UTC)
- Well, it's all about supply and demand -- there's very little supply, and considerably more demand. It's quite a good game, I say it's worth it :) --MaXiMiUS 06:30, 18 June 2007 (UTC)
- Oh, and by the way: if you actually do get the game, feel free to ask me how the heck to get it to work on a modern computer. It isn't as easy as it was when the game first came out. --MaXiMiUS 18:30, 18 June 2007 (UTC)
Thanks mate, maybe ill be back soon asking about how to run it!:)--Bob McWilly 13:30, 21 June 2007 (UTC)
Hey MaXiMiUS how can I get your help for running the game on modern computers???
World size
[edit]If the map is twice the size of The Great Britain, and the area of Great Britain is 80,823 sq mi (209,331 km²), wouldn't that make the game world size 161000 square miles, not kilometres? —Preceding unsigned comment added by Vedran Kordic (talk • contribs) 13:26, 26 May 2008 (UTC)
two Daggerfall pages
[edit]there seem to be two pages about The Elder Scrolls II: Daggerfall, here's the other one: [[1]] —Preceding unsigned comment added by 84.87.38.168 (talk) 22:28, 9 January 2009 (UTC)
- That is a wiki, not wikipedia. A wiki is just a site using the same style as Wikipedia, they are not part of Wikipedia.--81.156.111.146 (talk) 18:13, 5 August 2009 (UTC)
Composer?
[edit]I can't seem to find who composed all the music for this game. Ryan Stoughton (talk) 05:11, 6 December 2009 (UTC)
It was Eric Herberling. 66.76.176.42 (talk) 19:55, 21 February 2012 (UTC)
world's largest video game map
[edit]Doesn't this game have the largest game field of all time, considering the game has an area spanning 62,394 miles squared?--ILoveSky (talk) 23:51, 7 May 2010 (UTC)
- There's at least one example of a larger play area. Frontier: Elite II and its sequel feature an entire galaxy, containing (if I remember correctly) something like 100 billion procedurally-generated star systems, all of which are explorable by the player. Miremare 18:37, 8 May 2010 (UTC)
What about minecraft? It's map is virtually infinite, it just gets laggy once you travel a far enough distance... — Preceding unsigned comment added by 99.239.218.21 (talk) 01:53, 6 August 2013 (UTC)
Inaccurate citation?
[edit]The article claims: "As of May 2010, Daggerfall is the second largest explorable game world to date, featuring a game world estimated as being 62,394 square miles[1] (161,600 square kilometers or about 40 million acres)". The cited reference (http://kotaku.com/5533787/its-not-the-size-of-the-game-world-but-how-you-use-it) in no way substantiates the hefty claim that it is the second largest explorable video game world ever made. Beyond that, the reference may not meet Wikipedia's guidelines for a Reliable Source; Kotaku clearly states that the image in question is not their work and has been reposted from Digg. Using a graphic made by an anonymous author from Digg as a source seems to violate the Wikipedia Verifiability guidelines on Questionable Sources and Self-Published Sources. 64.211.116.162 (talk) 09:42, 6 July 2010 (UTC)
- Section rewritten to avoid controversies.--Canyq (talk) 12:33, 6 July 2010 (UTC)
Source
[edit]- https://archive.org/stream/boot-magazine-issue04-lust-list-dec-1996/Boot%20Magazine%20-%20Issue%20004%20-%20Lust%20List%2096%20-%20December%201996#page/n107/mode/2up
- https://web.archive.org/web/19971012045323/http://www.pcgamer.com:80/news/news1223.html#4
- http://archive.is/p9mRo
- https://web.archive.org/web/20160322191054/http://scans.roushimsx.com/PCGamer_1996_12_pg242.jpg - https://web.archive.org/web/20160322200346/http://scans.roushimsx.com/PCGamer_1996_12_pg243.jpg
- Trotter, William R. (November 1995). "Bethesda Softworks: The Little Giant". PC Gamer US. 2 (11): 92–94, 96, 98. - [2], [3], [4], [5], [6]
- https://web.archive.org/web/19980507055947/http://avault.com:80/articles/bethart.asp
- https://archive.org/details/ElectronicEntertainment12Dec1994/page/n101
- https://web.archive.org/web/19970205031402/http://www.gamecenter.com/Reviews/Item/0,6,252,00.html
- https://web.archive.org/web/19970101020115/http://gamepen.com/therapy/pc.rpg/octsep.html
- https://archive.ph/GeMQw
- https://web.archive.org/web/19970614060507/www.gamesdomain.com/gdreview/zones/reviews/pc/apr97/dagbook.html